Overloop
Overloop is a dystopian pixel-art platformer filled with mind-bending puzzles and a satirical story about cloning and its ethical dilemmas. Our studio played a key role in crafting its distinctive visuals and immersive world.
Pixel-Art Level Design
Designed and detailed unique levels, blending dystopian environments with humor and chaos.
Character Design
Created diverse characters, from quirky NPCs to hilariously expendable clones.
Animation
Produced smooth, dynamic animations for characters and environmental interactions.
Bringing worlds to life with expert 3D, 2D Art and Game Development
Achieving Visual Consistency Across a Large World
The Problem: Creating a pixel-art game world requires every environment, object, and character to feel visually cohesive. Balancing colors, proportions, and details across diverse biomes like forests, mines, and villages was a challenge.
Our Solution: We established a clear style guide early on, detailing palette choices, pixel grid sizes, and asset hierarchy. Regular reviews ensured consistency, enabling seamless integration into Unity 3D.
Optimizing Art for Performance in Unity
The Problem: Large, pixel-dense assets and animations risked performance issues on lower-end hardware. We needed to ensure smooth gameplay without compromising visual quality.
Our Solution: We optimized assets by using sprite atlases and reduced redundant details through clever layering. Animations were compressed without losing fidelity, maintaining a perfect balance between quality and performance.
Creating a Diverse and Vibrant World
The Problem: To make Landmaster engaging, we had to design diverse environments (autumn forests, dungeons, towns) while avoiding repetitive visuals. Each biome needed unique assets that felt handcrafted.
Our Solution: We focused on modular assets that could be combined creatively to generate variety. Custom details like unique trees, water reflections, and lighting effects brought each biome to life.