Yoga Simulator
Yoga Simulator is a quirky physics-based game that combines humor and chaos with the serene world of yoga. Tasked with creating all 3D graphics and visual elements, we designed a vibrant, immersive environment that perfectly complements the game’s clumsy yet charming gameplay.
3D Environments
We designed visually distinct yoga studios, including themed spaces like Desert Oasis and Zen Minimalism.
Characters
Modeled and textured playful, exaggerated characters using Blender and Substance Painter.
Props and Textures
Developed seamless, high-quality textures and quirky props such as rolling yoga balls, essential oil sprayers, and decorative cacti, ensuring immersive and humorous interactions.
Bringing worlds to life with expert 3D, 2D Art and Game Development
Maintaining Visual Consistency
The Problem: Balancing the playful cartoonish style with the varied yoga studio themes (e.g., Desert Oasis, Zen Minimalism) without losing cohesion.
Our Solution: Unified Art Direction: Developed a cohesive color palette and visual style guidelines, ensuring all assets felt part of the same whimsical world despite thematic variations.
Optimizing for Wobbly Physics
The Problem: Ensuring characters, props, and environments supported unpredictable, ragdoll-like movements without breaking immersion.
Our Solution: Dynamic Testing: Collaborated closely with developers to test assets with physics mechanics, fine-tuning collision and interaction properties for a fun, chaotic experience.
Performance Optimization
The Problem: Delivering high-quality assets and lighting for Unity URP while maintaining performance across platforms.
Our Solution: Efficient Asset Design: Used Substance Painter and Blender to create optimized, modular assets, paired with Unity URP’s lightweight rendering features for smooth performance.